Here’s a link to a site with a lot of sprites sheets for reference. Ever wonder how those animations and tiled backgrounds were made? Taking a look at some of the art here will give you a good idea.
Using spritesheets with HTML is getting popular. The advantage is only having to load a single image file, rather than a separate image for each image element.
Here’s a link to an online tool that will make spritesheets and give you the coordinate data in CSS.
Tiled is a desktop application that helps create tile maps from sprite sheets. Ceramic Tile Engine is a library for use with Corona that displays the data from Tiled. Two great tools that work great together. The demo provided with Ceramic has a really nice platform game example.
Tile maps are larger images created from smaller tiles. By using, and reusing, small tiles large environments can be created. Since a single image containing a few small tiles takes up much less memory than the image created with the tiles tile maps are more efficient.
Tiled is an application you can use to create tile maps. Tiled is generic and not tied to any other application or programming language. You’ll use it to build maps and export a text file describing your map. Usually this will be in the Json format.
Here are a few links:
Here’s a great explanation of CSS sprites.
Zwoptex is a tool for creating sprite sheets. Simple and easy to use. Just drag or import your images. Clicking the layout button arranges your images. Click Publish to the publish a Sprite Sheet image and coordinate data. Zwoptex exports data for several platforms.
A few tips. At the time of writing this, Zwoptex output coordinate date for the older Sprite Sheet format used by Corona. Not the newer Image Sheet format, which is much improved. Luckily this is easily remedied.
Be sure to set the Click Publish Settings and save your Zwoptext file before Publishing. You’ll need to set the file dimensions before exporting also. The sizes listed are multiples of 4 just pick the size that best fits.
Use this code example to create Module containing Image Sheet options you can import.
Both of these work differently the end result is the same. They both export your sprite data in the newer Image Sheet format. The first will create the code needed that you can copy and paste. The second creates a module you can require into a project.
There isn’t any reason why you can’t use both of these! Create a new Coordinate Format in Zwoptex > Preferences > Coordinates Format tab. Click the + button at the bottom left. Give you format a name and paste one of the code snippets from the links above. Set the Extension to .lua below the Source Extension. Repeat the process for the second code block and you can choose one or the other depending on your needs.
Here’s a script you can use to create Sprite sheets with photoshop.
I’ve seen a few other similar scripts, try googling “Photoshop Sprite Sheets”.
Often you’ll want to create an animated object on the screen, have it play through an animated sequence then remove itself from the screen. In this example I’ll created an animated explosion. The explosion appears when you tap the screen, then removes itself once the sequence of frames is complete.
Creating the sprite sheet. I used the explosion generator here: http://www.nuvorm.nl/?p=1. You’ll need to have the Flash player installed to use this. It generates a sequence of frames in a wide image. The iPhone 3 does not support images larger than 1024 and the 4 supports maximum dimensions of 2048. The explosion image generated from nuvorm.nl was 3999px wide. I had to take this into Photoshop and arrange the image into multiple rows.
I calculated the size of each frame by counting the frames and dividing by the width. Turns out I had 43 frames. This meant each frame 93 px wide. The original image was 100 pixels tall. I sized the image 400 px tall. Then I moved the rows of 10 frames to create a new image 10 frames wide by 4 frames tall. When I was done I had created the image below:
Note the last few frames didn’t have much in them so I dropped the last three frames and made the sequence 40 frames long.
Corona Animation Overview
Animation can be looked at in two different categories: Object animation and Frame animation.
Object animation would be defined as moving objects on the screen by setting the x, y or other properties. Frame based animation would be animation created by cycling through a series of images.
These two types of animation can be used together. For the first part of this discussion we will look at each separately.