Famo.us

Famo.us is a new JS library that is a very cool and inspiring. From my cursory investigation I’ll present my thoughts on Famo.us.

The goal of Famo.us is to create a graphical engine that renders elements to the browser more efficiently than current techniques. At the present time browsers are designed to render documents, rather than graphical elements, this presents a lot of bottle necks. Famo.us converts the typical HTML document type content into graphical elements, and renders them to the browser using canvas and webGL. This evolves the process of creating web apps from an experience of wrestling with HTML/CSS/JS to make something that mimics an app-like appearance. To, something more akin to making real apps.

There is something very different and distinct about using Famo.us. Rather than creating a web page with it’s DOM, and styles, and relying on the browser to position content based on a long list of arcane (and, should I add twisted) rules, is very different from freely placing things on the screen using x, y, and z coordinates. With Famo.us you are creating graphical elements that live in a 3 dimensional space on the screen. These elements can be freely translated and transformed.

The bigger promise of Famo.us is to create templates for apps that anyone can apply to their content. Much in the way that themes are applied to WordPress content. Realizing this goal would create an explosion of HTML5 apps, and make good on real the promise of HTML5, which at the current time has not lived up to it’s hype. All of these templates would be using the Famo.us system to position, and animate elements close to native rendering speed.

Here are a few basic concepts. To display things with Famo.us you need a Context and a renderable. A context is an area where one or more renderables can be drawn. A renderable maps to a display element in your page. A page can contain more than one context, or the context can take up the entire page.

The basic renderable is called a Surface. A Surface can contain HTML content, and is styled with CSS rules. You can set styles via JS when creating a new surface. Surfaces then become the basic view elements containing your content that are rendered to a Context. Imagine buttons, text boxes, and images all as Surfaces moving around a 3d environment in the browser window. Neat!

Famo.us looks pretty cool. I’m going to call it a second generation JS tool kit. Like AngularJS, it moves beyond the previous tools and sets new paradigms and increases the performance of web apps. If you were a Flash developer, and long for the days when you could do all of the things people were doing with Flash in the browser, I feel that this is the tool that will get you excited again. I can definitely see showcase web sites, like FWA, popping up to show Famo.us work.

All of that’s pretty rosy so I’ll end with a word of caution. Browser based apps are still hampered by downloads. Every file asset must be downloaded and cached. Ever been browsing a page when the style sheet did not load? Browser based apps built with Famo.us will still be prone to these issues. On desktops with a fast connection, the issues are minor. On mobile devices with slower connections these issues will be more apparent.

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