Anything you can see on the screen is considered a display objects. Display objects can be images, text, shapes or almost anything you can think of.
Corona provides a few display object types. You can divide these into three broad categories:
An object in programming terms is defined as a collection of properties and methods. properties are variables that belong to the object and methods are functions that belong to the object.
For example a shape object might have properties of x and y. The x and y properties might set the location of the object on the x and y axis.
Many of the properties and methods of display objects are common to all display objects. While other properties and methods are specific to certain display objects. For example the x and y property exists for all display objects. The text property only applies to text objects.
The best way to get an idea of how to work with display objects is make a few.
Create a new Corona project and add the following code the main.lua file.
local box = display.newRect( 0, 0, 50, 100 )
This creates a new rectangle with it’s left edge at 0, top edge 0 and a width of 50 and height 100 pixels.
display.newRect( left, top, width, height )
This method creates a new rectangular shape. The shape has a solid color fill.
I have declared a new local variable box to hold a reference to the new box that was created. Through this variable you can access all of the properties and method of new object. Here are a few examples:
local box = display.newRect( 0, 0, 50, 100 ) -- Set the x and y to position the -- box in the center of the screen box.x = display.contentCenterX box.y = display.contentCenterY -- Set the fill color of the box box:setFillColor( 33, 111, 255 ) -- Add a stroke box.strokeWidth = 3 -- Set the stroke color box:setStrokeColor(255, 222, 123 )
In general all display objects act the same way. Different types of display objects will have properties or methods that specific to them. For example the setTextColor() method only applies to text objects.